Oireachtas Information Kiosk
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      Introduction - Brief: Create a virtual tour for Ireland’s National Parliament, for use on touch-screen kiosks (and potentially iPad/iPhone). 
- Challenge: Make history engaging and accessible for all ages, with lots of visual content. 
- Goals: Simple, interactive experience that brings the Oireachtas to life for visitors. 
 
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      Discovery Phase - Stakeholder interviews: Worked with Parliament staff and tour guides to pin down must-haves. 
- Business requirements: Highlight key rooms/artifacts, support a wide age range, and keep the experience friendly. 
- User needs: Quick access to fun facts, great visuals, and intuitive navigation. 
 
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      Problem Framing - Problem: Visitors felt disconnected from the history/artifacts—static displays just weren’t cutting it. 
- Success: Users can explore at their own pace, discover new facts, and enjoy the tour with zero confusion. 
- Constraints: Must be super-simple for kids/elders, work on kiosks (and possibly iOS), and load high-res media quickly. 
 
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      User Research - User interviews: Talked with families, students, and tourists about what makes a good museum/kiosk experience. 
- Competitive analysis: Checked out other virtual tours and museum kiosks—most were clunky or too text-heavy. 
- Market findings: Interactive, visual-first experiences keep people engaged longer. 
 
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      Synthesis - Personas: “The Curious Kid,” “The History Buff,” “The Casual Tourist.” 
- Journey mapping: From kiosk start screen to first room, through exploring artifacts, to sharing a favorite find. 
- Key insights: Visuals and bite-sized facts win; navigation should never get in the way. 
 
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      Solution Development - Info architecture: Main menu → room selection → artifact details (images, videos, fun facts). 
- Wireframes/prototypes: Early sketches focused on big touch targets and swipe/tap flows. 
- Visual design: Bright, friendly colors and big images; clear icons for navigation. 
 
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      Testing - Usability testing: Ran sessions with families and seniors—flagged confusing icons and slow media loads. 
- User feedback: Simplified navigation, added more visual cues, and trimmed text. 
- Iterations: Refined info hierarchy and made sure every screen was thumb-friendly. 
 
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      Implementation - Handoff: Provided annotated mockups and asset lists to dev team. 
- Dev collab: Weekly check-ins to optimize performance and ensure smooth media playback. 
- Go-to-market: Rolled out at Parliament kiosks, with plans for iOS launch later. 
 
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      Results & Impact - Metrics: More kiosk engagement, longer session times, and positive feedback from visitors of all ages. 
- User adoption: Families and tourists actually explored more rooms/artifacts. 
- Business impact: Boosted visitor satisfaction and made the Parliament’s history more accessible. 
- Lessons learned: Visual-first, interactive tours are the way to go—especially for mixed-age crowds. 
 
I was tasked with developing a detailed mockup for a virtual tour, designed to offer visitors a deeper understanding of the historical treasures housed at The National Parliament in Ireland (Oireachtas).
This interactive experience integrates engaging facts tailored for all ages, complemented by an array of high-quality images and videos showcasing the various rooms and artifacts within the premises.
The virtual tour is intended for presentation via user-friendly touch-screen kiosks at the Oireachtas, with the potential for further accessibility through the development of dedicated iPad and iPhone applications.

 
             
          
        
               
          
        
               
          
        
              