Oireachtas Information Kiosk


  • Introduction

    • Brief: Create a virtual tour for Ireland’s National Parliament, for use on touch-screen kiosks (and potentially iPad/iPhone).

    • Challenge: Make history engaging and accessible for all ages, with lots of visual content.

    • Goals: Simple, interactive experience that brings the Oireachtas to life for visitors.

  • Discovery Phase

    • Stakeholder interviews: Worked with Parliament staff and tour guides to pin down must-haves.

    • Business requirements: Highlight key rooms/artifacts, support a wide age range, and keep the experience friendly.

    • User needs: Quick access to fun facts, great visuals, and intuitive navigation.

  • Problem Framing

    • Problem: Visitors felt disconnected from the history/artifacts—static displays just weren’t cutting it.

    • Success: Users can explore at their own pace, discover new facts, and enjoy the tour with zero confusion.

    • Constraints: Must be super-simple for kids/elders, work on kiosks (and possibly iOS), and load high-res media quickly.

  • User Research

    • User interviews: Talked with families, students, and tourists about what makes a good museum/kiosk experience.

    • Competitive analysis: Checked out other virtual tours and museum kiosks—most were clunky or too text-heavy.

    • Market findings: Interactive, visual-first experiences keep people engaged longer.

  • Synthesis

    • Personas: “The Curious Kid,” “The History Buff,” “The Casual Tourist.”

    • Journey mapping: From kiosk start screen to first room, through exploring artifacts, to sharing a favorite find.

    • Key insights: Visuals and bite-sized facts win; navigation should never get in the way.

  • Solution Development

    • Info architecture: Main menu → room selection → artifact details (images, videos, fun facts).

    • Wireframes/prototypes: Early sketches focused on big touch targets and swipe/tap flows.

    • Visual design: Bright, friendly colors and big images; clear icons for navigation.

  • Testing

    • Usability testing: Ran sessions with families and seniors—flagged confusing icons and slow media loads.

    • User feedback: Simplified navigation, added more visual cues, and trimmed text.

    • Iterations: Refined info hierarchy and made sure every screen was thumb-friendly.

  • Implementation

    • Handoff: Provided annotated mockups and asset lists to dev team.

    • Dev collab: Weekly check-ins to optimize performance and ensure smooth media playback.

    • Go-to-market: Rolled out at Parliament kiosks, with plans for iOS launch later.

  • Results & Impact

    • Metrics: More kiosk engagement, longer session times, and positive feedback from visitors of all ages.

    • User adoption: Families and tourists actually explored more rooms/artifacts.

    • Business impact: Boosted visitor satisfaction and made the Parliament’s history more accessible.

    • Lessons learned: Visual-first, interactive tours are the way to go—especially for mixed-age crowds.

I was tasked with developing a detailed mockup for a virtual tour, designed to offer visitors a deeper understanding of the historical treasures housed at The National Parliament in Ireland (Oireachtas).

This interactive experience integrates engaging facts tailored for all ages, complemented by an array of high-quality images and videos showcasing the various rooms and artifacts within the premises.

The virtual tour is intended for presentation via user-friendly touch-screen kiosks at the Oireachtas, with the potential for further accessibility through the development of dedicated iPad and iPhone applications.


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